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TimerFrame Class

Data class representing a frame within the Spell Timer window
Inheritance Hierarchy
SystemObject
  Advanced_Combat_TrackerTimerFrame

Namespace:  Advanced_Combat_Tracker
Assembly:  Advanced Combat Tracker (in Advanced Combat Tracker.exe) Version: 3.5.0.273
Syntax
C#
public class TimerFrame : IEquatable<TimerFrame>, 
	IComparable<TimerFrame>

The TimerFrame type exposes the following members.

Constructors
  NameDescription
Public methodTimerFrame
Data class representing a frame within the Spell Timer window
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Properties
  NameDescription
Public propertyCombatant
Caster of the skill
Public propertyExpireSounded
If the Expire Sound has already played (Failsafe for code locks)
Public propertyMasterExists
If a normal timer still exists (normal is a non-dot tick)
Public propertyName
Name of the spell/skill
Public propertyOneOnly
If to block other timers from starting when a valid one still exists
Public propertyRadialDisplay
If a radial display should be drawn in the frame
Public propertyRestrictToMe
If only to take notice of actions from or to you
Public propertySpellTimers
List of timer instances within this frame
Public propertyStartSoundData
Sound data when a normal timer starts
Public propertyTimerData
Original data source
Public propertyTimerVals
Sorted list of the time left on each timer
Public propertyTopModAmount
The AA mod value on the most current normal timer
Public propertyWarningSoundData
Sound data for when a normal timer reaches the WarningValue
Public propertyWarningSounded
If the Warning Sound has already played (Failsafe for code locks)
Public propertyWarningValue
When the timer should be in a warning state
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Methods
See Also