Timer |
public class TimerFrame : IEquatable<TimerFrame>, IComparable<TimerFrame>
The TimerFrame type exposes the following members.
| Name | Description | |
|---|---|---|
| TimerFrame | Data class representing a frame within the Spell Timer window |
| Name | Description | |
|---|---|---|
| Combatant | Caster of the skill | |
| ExpireSounded | If the Expire Sound has already played (Failsafe for code locks) | |
| MasterExists | If a normal timer still exists (normal is a non-dot tick) | |
| Name | Name of the spell/skill | |
| OneOnly | If to block other timers from starting when a valid one still exists | |
| RadialDisplay | If a radial display should be drawn in the frame | |
| RestrictToMe | If only to take notice of actions from or to you | |
| SpellTimers | List of timer instances within this frame | |
| StartSoundData | Sound data when a normal timer starts | |
| TimerData | Original data source | |
| TimerVals | Sorted list of the time left on each timer | |
| TopModAmount | The AA mod value on the most current normal timer | |
| WarningSoundData | Sound data for when a normal timer reaches the WarningValue | |
| WarningSounded | If the Warning Sound has already played (Failsafe for code locks) | |
| WarningValue | When the timer should be in a warning state |
| Name | Description | |
|---|---|---|
| CompareTo | ||
| Equals | ||
| GetKey | ||
| GetLargestVal | Gets the largest time left value | |
| GetMostRecentTime | Gets the DateTime of the most recently added timer | |
| GetSmallestVal | Gets the lowest time left value | |
| RemoveModOwner | ||
| RemoveModTarget | ||
| ToString | (Overrides ObjectToString) |