Timer |
public class TimerFrame : IEquatable<TimerFrame>, IComparable<TimerFrame>
The TimerFrame type exposes the following members.
Name | Description | |
---|---|---|
![]() | TimerFrame | Data class representing a frame within the Spell Timer window |
Name | Description | |
---|---|---|
![]() | Combatant | Caster of the skill |
![]() | ExpireSounded | If the Expire Sound has already played (Failsafe for code locks) |
![]() | MasterExists | If a normal timer still exists (normal is a non-dot tick) |
![]() | Name | Name of the spell/skill |
![]() | OneOnly | If to block other timers from starting when a valid one still exists |
![]() | RadialDisplay | If a radial display should be drawn in the frame |
![]() | RestrictToMe | If only to take notice of actions from or to you |
![]() | SpellTimers | List of timer instances within this frame |
![]() | StartSoundData | Sound data when a normal timer starts |
![]() | TimerData | Original data source |
![]() | TimerVals | Sorted list of the time left on each timer |
![]() | TopModAmount | The AA mod value on the most current normal timer |
![]() | WarningSoundData | Sound data for when a normal timer reaches the WarningValue |
![]() | WarningSounded | If the Warning Sound has already played (Failsafe for code locks) |
![]() | WarningValue | When the timer should be in a warning state |
Name | Description | |
---|---|---|
![]() | CompareTo | |
![]() | Equals | |
![]() ![]() | GetKey | |
![]() | GetLargestVal | Gets the largest time left value |
![]() | GetMostRecentTime | Gets the DateTime of the most recently added timer |
![]() | GetSmallestVal | Gets the lowest time left value |
![]() | RemoveModOwner | |
![]() | RemoveModTarget | |
![]() | ToString | (Overrides ObjectToString) |