TimerFrame Class |
Namespace: Advanced_Combat_Tracker
public class TimerFrame : IEquatable<TimerFrame>, IComparable<TimerFrame>
The TimerFrame type exposes the following members.
Name | Description | |
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TimerFrame |
Data class representing a frame within the Spell Timer window
|
Name | Description | |
---|---|---|
Combatant |
Caster of the skill
| |
ExpireSounded |
If the Expire Sound has already played (Failsafe for code locks)
| |
MasterExists |
If a normal timer still exists (normal is a non-dot tick)
| |
Name |
Name of the spell/skill
| |
OneOnly |
If to block other timers from starting when a valid one still exists
| |
RadialDisplay |
If a radial display should be drawn in the frame
| |
RestrictToMe |
If only to take notice of actions from or to you
| |
SpellTimers |
List of timer instances within this frame
| |
StartSoundData |
Sound data when a normal timer starts
| |
TimerData |
Original data source
| |
TimerVals |
Sorted list of the time left on each timer
| |
TopModAmount |
The AA mod value on the most current normal timer
| |
WarningSoundData |
Sound data for when a normal timer reaches the WarningValue
| |
WarningSounded |
If the Warning Sound has already played (Failsafe for code locks)
| |
WarningValue |
When the timer should be in a warning state
|
Name | Description | |
---|---|---|
CompareTo | ||
Equals | ||
GetKey | ||
GetLargestVal |
Gets the largest time left value
| |
GetMostRecentTime |
Gets the DateTime of the most recently added timer
| |
GetSmallestVal |
Gets the lowest time left value
| |
RemoveModOwner | ||
RemoveModTarget | ||
ToString | (Overrides ObjectToString.) |