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TimerFrame Properties

The TimerFrame type exposes the following members.

Properties
 NameDescription
Public propertyCombatant Caster of the skill
Public propertyExpireSounded If the Expire Sound has already played (Failsafe for code locks)
Public propertyMasterExists If a normal timer still exists (normal is a non-dot tick)
Public propertyName Name of the spell/skill
Public propertyOneOnly If to block other timers from starting when a valid one still exists
Public propertyRadialDisplay If a radial display should be drawn in the frame
Public propertyRestrictToMe If only to take notice of actions from or to you
Public propertySpellTimers List of timer instances within this frame
Public propertyStartSoundData Sound data when a normal timer starts
Public propertyTimerData Original data source
Public propertyTimerVals Sorted list of the time left on each timer
Public propertyTopModAmount The AA mod value on the most current normal timer
Public propertyWarningSoundData Sound data for when a normal timer reaches the WarningValue
Public propertyWarningSounded If the Warning Sound has already played (Failsafe for code locks)
Public propertyWarningValue When the timer should be in a warning state
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See Also