Summary description for FormSpellTimers.
Inheritance Hierarchy Namespace: Advanced_Combat_TrackerAssembly: Advanced Combat Tracker (in Advanced Combat Tracker.exe) Version: 3.8.3.286
Syntaxpublic class FormSpellTimers : Form
The FormSpellTimers type exposes the following members.
Constructors
Properties | Name | Description |
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 | AllowPanel2 | |
 | TimerDefs |
Collection of spell timer objects that get loaded and saved by ACT
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 | TimerLookups |
Cached lookups of spell timer objects for triggering timers during parsing. (Gets populated by RebuildSpellTreeView())
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 | TimerMods |
Collection of active timer modifications.
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 | WhiteList |
List of players that will trigger timers that are restricted to certain people
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Methods | Name | Description |
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 | AddEditTimerDef |
Adds a TimerData object to the TimerDefs collection, or replaces an existing object if the keys end up matching.
Call RebuildSpellTreeView() after using this or the UI and TimerLookups won't be sync'ed
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 | ApplyTimerMod |
Applies a recast mod to new timers
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 | ClearTimerDefs |
Deletes all spell timer objects
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 | DispellTimerMods |
Removes all recast mods on a combatant (in case of dispell/cure)
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 | Dispose |
Clean up any resources being used.
(Overrides FormDispose(Boolean)) |
 | ExportControlTextXML(Stream) |
Export the Text property of all Form controls to an XML stream
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 | ExportControlTextXML(String) |
Exports the Text property of all Form controls to an XML file (the -exportcontroltext switch for ACT can demonstrate this)
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 | GetRecastMods |
Gets the current recast mod amount for the specified combatant
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 | GetTimerFrames | |
 | GetTimerFrames(Int32) |
Gets the timer frames currently visible in the spell timers windows
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 | ImportControlTextXML(Stream) |
Imports an XML stream to replace the Text property of controls in this Form
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 | ImportControlTextXML(String) |
Imports an XML file to replace the Text property of controls in this Form
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 | NotifySpell(String, String, Boolean, String, Boolean) |
Tells the Timer Window about a skill being used. Preset recast mods will take effect through this method automatically.
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 | NotifySpell(String, String, Boolean, String, Boolean, DictionaryString, String) | |
 | RebuildSpellTreeView |
Must be called after using AddEditTimerDef()... call only once per batch of objects
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 | ReinitDisplayPanel | |
 | RemoveTimerDef |
Removes a TimerData object from the TimerDefs collection
Call RebuildSpellTreeView() after using this or the UI and TimerLookups won't be sync'ed
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 | RemoveTimerMods |
Removes all recast mods owned by a combatant (in case of death)
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 | SearchSpellTreeView |
Displays the spell timers that match the SearchTerm in the TreeView UI
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 | SyncWhiteList | |
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Events | Name | Description |
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 | OnSpellTimerExpire |
Called when a spell timer reaches zero
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 | OnSpellTimerImageRefreshed |
Occurs when the Spell Timers window changes images.
This may occur after a window resize as well.
The "sender" will be the picture box being drawn
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 | OnSpellTimerNotify |
Called when a spell timer is created, restarted, or has a DoT tick applied. In other words, any time the window is notified about a spell it is actively keeping track of.
If you need to know if the event is called off of a start/restart or a DoT tick, check the MasterTimer property of the last SpellTimer in TimerFrame.SpellTimers.
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 | OnSpellTimerRemoved |
Called when a spell timer is removed from view; usually at -15 seconds
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 | OnSpellTimerWarning |
Called when a spell timer reaches its defined warning value; usually 10 seconds
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Fields
See Also