Master |
The MasterSwing type exposes the following members.
Name | Description | |
---|---|---|
![]() | Attacker | Source of the action |
![]() | AttackType | Skill or Spell Name |
![]() | ColCollection | Contains SQL column data |
![]() ![]() | ColHeaderCollection | Contains SQL column names |
![]() ![]() | ColHeaderString | Contains SQL column names |
![]() ![]() | ColTypeCollection | Contains SQL column data types |
![]() | Critical | Critical hit |
![]() | Damage | Amount of damage |
![]() | DamageType | Type of damage inflicted (crushing/magic/heat/disease etc) |
![]() | ParentEncounter | |
![]() | Special | |
![]() | SwingType | Type of attack. Use (int)SwingTypeEnum |
![]() | Tags | Arbitrary data you may assign to a MasterSwing object |
![]() | Time | Timestamp |
![]() | TimeSorter | Unique sorting number for exact order sorting |
![]() | Victim | Destination of the action |