Encounter |
The EncounterData type exposes the following members.
| Name | Description | |
|---|---|---|
| AddCombatAction | ||
| EndCombat | Mark this encounter as inactive. Makes use of ActionDataLock. | |
| Equals | (Overrides ObjectEquals(Object)) | |
| GetAllies | Determines the allies of the first person perspective by referencing the positive and negative actions against them | |
| GetAllies(Boolean) | Determines the allies of the first person perspective by referencing the positive and negative actions against them | |
| GetColumnByName | ||
| GetCombatant | Gets the CombatantData object with the character name supplied | |
| GetEncounterSuccessLevel | Decides which color to use for encounter labels depending on how the encounter went. | |
| GetHashCode | (Overrides ObjectGetHashCode) | |
| GetIgnoreEnemies | Selective Parsing query | |
| GetIsSelective | Selective Parsing query | |
| GetMaxHeal | Used for clipboard/mini window formatting {maxheal} and {maxhealward} | |
| GetMaxHit | Used for clipboard/mini window formatting {maxhit} | |
| GetStrongestEnemy | Gets the non-ally that took the most damage divided by the number of deaths it suffered | |
| InvalidateCachedValues | ||
| InvalidateCachedValues(Boolean) | ||
| SetAllies | Sets the cached allies list | |
| SetAlliesUncached | Forces the next Ally detection to not use its cached value | |
| ToString |
Gets the formatted title of this encounter
(Overrides ObjectToString) | |
| Trim | Trims unused array elements from all child objects, and their child objects |