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FormActMainAddCombatAction(Int32, Boolean, String, String, String, Dnum, DateTime, Int32, String, String) Method

Runs the parsed data through the renaming checks(Data Correction tab), raises API events, notifies the Spell Timers window and adds the data to the current encounter

Namespace: Advanced_Combat_Tracker
Assembly: Advanced Combat Tracker (in Advanced Combat Tracker.exe) Version: 3.8.3.286
Syntax
C#
public void AddCombatAction(
	int SwingType,
	bool Critical,
	string Special,
	string Attacker,
	string theAttackType,
	Dnum Damage,
	DateTime Time,
	int TimeSorter,
	string Victim,
	string theDamageType
)

Parameters

SwingType  Int32
The type of action. Use "(int)SwingTypeEnum.Melee" to set as auto-attack damage for instance.
Critical  Boolean
If the action was critical
Special  String
If the action was a bonus of some sort. IE, double, flurry, etc.
Attacker  String
Source of the action
theAttackType  String
The name of the action or attack
Damage  Dnum
The amount of damage affected by the action.
Time  DateTime
The time of the action, rounded to the nearest second unless the log text specifies a better rounding.
TimeSorter  Int32
A unique sequential number to give the action for sorting purposes. (Several actions can have the same time stamp, but happen in order) No other action currently in memory should have this specific number if you can help it.
Victim  String
The destination of the action
theDamageType  String
The type of damage the action does... IE, crushing, heat, healing, absorption, etc.
See Also