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FormActMainAddCombatAction Method (Int32, Boolean, String, String, String, Dnum, DateTime, Int32, String, String)

Runs the parsed data through the renaming checks(Data Correction tab), raises API events, notifies the Spell Timers window and adds the data to the current encounter

Namespace:  Advanced_Combat_Tracker
Assembly:  Advanced Combat Tracker (in Advanced Combat Tracker.exe) Version: 3.7.0.280
Syntax
C#
public void AddCombatAction(
	int SwingType,
	bool Critical,
	string Special,
	string Attacker,
	string theAttackType,
	Dnum Damage,
	DateTime Time,
	int TimeSorter,
	string Victim,
	string theDamageType
)

Parameters

SwingType
Type: SystemInt32
The type of action. Use "(int)SwingTypeEnum.Melee" to set as auto-attack damage for instance.
Critical
Type: SystemBoolean
If the action was critical
Special
Type: SystemString
If the action was a bonus of some sort. IE, double, flurry, etc.
Attacker
Type: SystemString
Source of the action
theAttackType
Type: SystemString
The name of the action or attack
Damage
Type: Advanced_Combat_TrackerDnum
The amount of damage affected by the action.
Time
Type: SystemDateTime
The time of the action, rounded to the nearest second unless the log text specifies a better rounding.
TimeSorter
Type: SystemInt32
A unique sequential number to give the action for sorting purposes. (Several actions can have the same time stamp, but happen in order) No other action currently in memory should have this specific number if you can help it.
Victim
Type: SystemString
The destination of the action
theDamageType
Type: SystemString
The type of damage the action does... IE, crushing, heat, healing, absorption, etc.
See Also