Combat |
The CombatActionEventArgs type exposes the following members.
| Name | Description | |
|---|---|---|
| attacker | The source of the action | |
| cancelAction | If this is set to true, the data will not be entered | |
| combatAction | Read-only object reference | |
| critical | If the attack was a critical hit | |
| damage | The amount of damage | |
| special | A "double" attack, "flurry" etc... or "None" | |
| swingType | The action type. (int)SwingTypeEnum can help you convert this. | |
| tags | Arbitrary data you may assign to a MasterSwing object | |
| theAttackType | The skill name or type of action | |
| theDamageType | The type of damage, such as crushing, divine, etc | |
| time | Time of occurance | |
| timeSorter | A variable used for stable sorting between actions with the same timestamp | |
| victim | The destination of the action |