ACT Advanced Combat Tracker - MMORPG Log Parser Paypal
Advanced Combat Tracker features:
  • Multiple-game parsing support
    • Originally designed for EverQuest II, now all parsing is done through plugins allowing all games/localizations equal access.
    • Hosted plugins exist for EQ2(English, German, Russian), Rift, Age of Connan and Aion.
    • These plugins are typically open-source giving multiple examples of how to create new parsing plugins.
  • Real-time or Offline parsing
    • Primarily a real-time log parser, ACT can import entire log files or use its History Database to search and import specific encounters from older log files.
    • Old encounters can be imported by a log file, the clipboard or ACT's own export format(compressed XML).
    • Combat encounters imported or parsed in real-time are viewed in the same way; with the same tables/graphing options.
  • Track an entire raid of combatants
    • ACT will by default record everything it sees in the log file. What this includes will change on what the specific game records. (IE EQ2 will differ from Rift in capture range)
    • You may restrict who is recorded by using something called Selective Parsing. Or a game's specific plugin may have additional options.
  • View overviews of data or all the way down to individual actions
    • Every piece of combat data that is recorded can be viewed in ACT's tables. A combat encounter's table can be narrowed down to a specific combatant, to specific types of actions, specific skills and each individual action.
    • Each level of overview will have a different customizable table and graph fitting the current view.
  • Graphical Views of encounter data
    • Not just graphs that show a representation of table data, but graphical views of what happened in an encounter. Such as the Encounter VCR or Encounter Timeline.
  • Report views for easier analysis of certain data
    • Sometimes what is interesting about the recorded data isn't simple totals, but abstractions of that data that fall under circumstances.
    • For example, a window that breaks down, per second, what led to a combatant's death or a tool that tries to calculate the period of an opponent's special skill.
  • Multiple ways to view ACT's live data without the main window
    • A highly customizable text based view called Mini-Parse appears in its own window which can hover over other windows(except full-screen Direct3D) without blocking mouse input.
    • Clipboard exports similar to the Mini-Parse that can be automatically exported after combat and pasted into chat.
    • Multiple web interfaces for games that support web browsing, mobile devices or just normal web browsers.
    • Support for Logitech G15, G19 or compatible LCD game displays.
  • Multiple ways to export ACT's data for historical or use without ACT running
    • Each table or entire encounters of data can be exported via multiple formats for different platforms.
    • Formatted text tables, HTML tables, XML exports, static and dynamic web pages.
    • FTP uploading and database connectivity using ODBC.
  • Timers and Alerts for parsed events
    • A spell timers window that display count-down timers for skills or events observed in parsing.
    • Custom Triggers that look for arbitrary events in the log file and can record parts of the line, sound alerts or start timers.
  • Extendible by a powerful plugin API
    • Features a plugin system based off of .NET allowing precompiled assemblies or C#/Visual Basic.NET source files.
    • Dozens of hosted plugins already exist to provide functionality outside the immediate scope of the main program.
Last program release was 34 days ago.

  • EQAditu
    EQAditu
    81 followers
  • ACT v3.1.2.241. Mostly an API update. Fixed an issue that might be caused by the Rift plugin a small % of the time. http://t.co/Z6WbGvmD 33 days ago
  • ACT v3.1.1.240 released. Some compatibility fixes for Rift and SWTOR. Other minor fixes... http://t.co/Z6WbGvmD 56 days ago
  • So, someone is trying their hand at a SWTOR plugin for ACT. Only usable on the test server and a work-in-progress. http://t.co/3V7cIuvj 60 days ago
  • ACT v3.1.0.239: Small update to remove reliance on a DLL that caused this problem: http://t.co/QZAWiGE9 (Did the same to DetCallMacro) 109 days ago
  • The Detriment Call Macro plugin has been updated to support new XML Share Snippets and include a better live export window. 110 days ago
  • ACT v3.1.0.238: Custom Trigger changes to help performance; XML Share Snippets user and plugin accessibility; Plugin Downloader window; misc 110 days ago
  • Version 3.0.3.237 is released. Added a screenshot button for the main table/graph. More localization fixes, timer mod fixes, more fixes... 167 days ago
  • @Brorim I don't have any specific plans for SWTOR because I'm not playing it - but that didn't stop others from making AoC/Aion/Rift plugins 191 days ago
  • FYI, if the website is still blue... your web browser isn't properly invalidating its cache. Hit F5 or something. 194 days ago
  • Updated my website for fun. Now I get to refill the content. Chrome and IE annoyingly don't have working support for all the CSS3 I used. 194 days ago
  • Version 3.0.2.236 has been released. Issues regarding threat reporting, merged encounter duration calculation and other misc fixes. 238 days ago
  • Version 3.0.1.235 has been released. Misc bug fixes and window size related changes. 330 days ago
  • Version 3.0.1.234 has been released. Included is finer control of what CPU time Custom Triggers can take and customizable ODBC support. 350 days ago
  • Working on something to hopefully help with ACT lagging EQ2 on 1-2 core systems. And customizable ODBC hacks for DB compatibility. 354 days ago
  • Updated the EQ2 German parsing plugin a bit for some of the minor things it was missing. 364 days ago
  • Updated the EQ2 parsing plugins to include /con,/whogroup,/whoraid quick adding to Selective Parsing. Also hopefully the EN-JP plugin works. 365 days ago
  • Added an audio plugin for ACT with device selection and amplification capabilities. http://bit.ly/m0Z65A 365 days ago
  • If you're getting an error when loading a log file, make sure you're using the correct parsing plugin. The AoC parser for EQ2 logs == bad. 366 days ago
  • @chancecallahan It's somewhat hard to make a plugin for games I have never seen. Usually players of other games handle it, eventually. 366 days ago
  • Wow, somehow while rushing out the parsing plugins for v3, I used the Russian parsing strings in the JP-EN plugin. No wonder it doesn't work 367 days ago

eXTReMe Tracker
HTML5 Powered with CSS3 / Styling, Graphics, 3D & Effects, and Semantics Firefox Download Button
MSIE: missing text shadows / bad rendering of filled border-radius boxes.
Chrome: disables font-smoothing when using text shadows.
Random Background