This transition bounces the property to a destination value and back to the original value. It is decelerated to the destination and then acclerated back as if being thrown against gravity and then descending back with gravity.
public class TransitionType_ThrowAndCatch : TransitionType_UserDefined
Public Class TransitionType_ThrowAndCatch Inherits TransitionType_UserDefined
Constructor. You pass in the total time taken for the bounce.
|onTimer(Int32, Double%, Boolean%)|
Called to find the value for the movement of properties for the time passed in.(Inherited from TransitionType_UserDefined.)
|setup(IList<(Of <<'(TransitionElement>)>>), Int32)|
Sets up the transitions.(Inherited from TransitionType_UserDefined.)
Assembly: Advanced Combat Tracker (Module: Advanced Combat Tracker.exe) Version: 188.8.131.52