A Sandcastle Documented Class Library
TimerMod Class
NamespacesAdvanced_Combat_TrackerTimerMod
Data class to store recast delay mods of spell timers
Declaration Syntax
C#Visual BasicVisual C++
public class TimerMod : IEquatable<TimerMod>
Public Class TimerMod _
	Implements IEquatable(Of TimerMod)
public ref class TimerMod : IEquatable<TimerMod^>
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
TimerMod(String, String, String, Single, DateTime, TimeSpan)
Data class to store recast delay mods of spell timers

Attacker
User of the mod

Equals(TimerMod)
Equals(Object) (Inherited from Object.)
Finalize()()() (Inherited from Object.)
GetHashCode()()() (Inherited from Object.)
GetType()()() (Inherited from Object.)
LastUse
Time of application

MemberwiseClone()()() (Inherited from Object.)
ModName
Name of mod, such as Traumatic Swipe

ModValue
Amount that the mod adds to recast delays... TS is 0.5F

ToString()()() (Overrides Object.ToString()()().)
UseDuration
How long it will stay in effect

Victim
Destination of the mod

Inheritance Hierarchy
Object
TimerMod

Assembly: Advanced Combat Tracker (Module: Advanced Combat Tracker) Version: 2.10.2.218