This transition type 'flashes' the properties a specified number of times, ending up by reverting them to their initial values. You specify the number of bounces and the length of each bounce.
public class TransitionType_Flash : TransitionType_UserDefined
Public Class TransitionType_Flash Inherits TransitionType_UserDefined
You specify the number of bounces and the time taken for each bounce.
|onTimer(Int32, Double%, Boolean%)|
Called to find the value for the movement of properties for the time passed in.(Inherited from TransitionType_UserDefined.)
|setup(IList<(Of <<'(TransitionElement>)>>), Int32)|
Sets up the transitions.(Inherited from TransitionType_UserDefined.)
Assembly: Advanced Combat Tracker (Module: Advanced Combat Tracker.exe) Version: 18.104.22.168