A variable for storing damage numbers based on Int32
| C# | Visual Basic | Visual C++ |
public class Dnum : IComparable
Public Class Dnum _ Implements IComparable
public ref class Dnum : IComparable
| All Members | Constructors | Methods | Properties | ||
| Icon | Member | Description |
|---|---|---|
| Dnum(Int32) |
A simple positive damage amount
| |
| Dnum(Int32, String) |
A complex damage amount or failed attack
| |
| Addition(Dnum, Dnum) | ||
| CompareTo(Object) | ||
| DamageString |
A detailed label used for failed attacks(Victim parries) or complex damage attacks
| |
| DamageString2 | ||
| Death | ||
| Equality(Dnum, Dnum) | ||
| Equals(Object) | (Overrides Object.Equals(Object).) | |
| GetHashCode()()()() | (Overrides Object.GetHashCode()()()().) | |
| ImplicitWideningImplicitImplicitImplicit(Dnum to Int32) | ||
| ImplicitWideningImplicitImplicitImplicit(Int32 to Dnum) | ||
| Inequality(Dnum, Dnum) | ||
| Miss | ||
| NoDamage | ||
| Number | ||
| ThreatPosition | ||
| ToString()()()() | (Overrides Object.ToString()()()().) | |
| ToString(Boolean) | ||
| Unknown |
A failed attack that will be described by the custom DamageString
|
| Object | |
| Dnum | |