A data object representing a collection of encounters split up by which zone they were in
| C# | Visual Basic | Visual C++ |
public class ZoneData : IComparable<ZoneData>
Public Class ZoneData _ Implements IComparable(Of ZoneData)
public ref class ZoneData : IComparable<ZoneData^>
| All Members | Constructors | Methods | Properties | ||
| Icon | Member | Description |
|---|---|---|
| ZoneData(DateTime, String, Boolean, Boolean, Boolean) |
A data object representing a collection of encounters split up by which zone they were in
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| ActiveEncounter |
The current or last active encounter of the zone. New combat data is usually directed here
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| AddCombatAction(MasterSwing) | ||
| CompareTo(ZoneData) | ||
| Items |
The child encounters this object contains
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| PopulateAll |
If an "All" merged encounter is generated
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| StartTime |
When the first child encounter was created, or possibly when zoned into
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| Tags |
Arbitrary data you may assign to a ZoneData object
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| ToString()()()() | (Overrides Object.ToString()()()().) | |
| ZoneName |
Name of the zone this object is created for
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| Object | |
| ZoneData | |