Event data containing info about the combat action. If subscribed to the correct event, this info can be changed before being stored as data
| All Members | Constructors | Fields | |||
| Icon | Member | Description |
|---|---|---|
| CombatActionEventArgs(Int32, Boolean, String, String, String, Dnum, DateTime, Int32, String, String) |
Event data containing info about the combat action. If subscribed to the correct event, this info can be changed before being stored as data
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| CombatActionEventArgs(Int32, Boolean, String, String, Dnum, DateTime, Int32, String, String) |
Event data containing info about the combat action. If subscribed to the correct event, this info can be changed before being stored as data
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| attacker |
The source of the action
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| cancelAction |
If this is set to true, the data will not be entered
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| critical |
If the attack was a critical hit
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| damage |
The amount of damage
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| special |
A "double" attack, "flurry" etc... or "None"
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| swingType |
The action type. (int)SwingTypeEnum can help you convert this.
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| theAttackType |
The skill name or type of action
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| theDamageType |
The type of damage, such as crushing, divine, etc
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| time |
Time of occurance
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| timeSorter |
A variable used for stable sorting between actions with the same timestamp
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| victim |
The destination of the action
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