A Sandcastle Documented Class Library
CombatActionEventArgs Class
NamespacesAdvanced_Combat_TrackerCombatActionEventArgs
Event data containing info about the combat action. If subscribed to the correct event, this info can be changed before being stored as data
Declaration Syntax
C#Visual BasicVisual C++
public class CombatActionEventArgs : EventArgs
Public Class CombatActionEventArgs _
	Inherits EventArgs
public ref class CombatActionEventArgs : public EventArgs
Members
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IconMemberDescription
CombatActionEventArgs(Int32, Boolean, String, String, String, Dnum, DateTime, Int32, String, String)
Event data containing info about the combat action. If subscribed to the correct event, this info can be changed before being stored as data

CombatActionEventArgs(Int32, Boolean, String, String, Dnum, DateTime, Int32, String, String)
Event data containing info about the combat action. If subscribed to the correct event, this info can be changed before being stored as data

attacker
The source of the action

cancelAction
If this is set to true, the data will not be entered

critical
If the attack was a critical hit

damage
The amount of damage

special
A "double" attack, "flurry" etc... or "None"

swingType
The action type. (int)SwingTypeEnum can help you convert this.

theAttackType
The skill name or type of action

theDamageType
The type of damage, such as crushing, divine, etc

time
Time of occurance

timeSorter
A variable used for stable sorting between actions with the same timestamp

victim
The destination of the action

Inheritance Hierarchy
Object
EventArgs
 CombatActionEventArgs

Assembly: Advanced Combat Tracker (Module: Advanced Combat Tracker) Version: 3.1.0.238