Data class representing a frame within the Spell Timer window
| C# | Visual Basic | Visual C++ |
public class TimerFrame : IEquatable<TimerFrame>, IComparable<TimerFrame>
Public Class TimerFrame _ Implements IEquatable(Of TimerFrame), IComparable(Of TimerFrame)
public ref class TimerFrame : IEquatable<TimerFrame^>, IComparable<TimerFrame^>
| All Members | Constructors | Methods | Properties | ||
| Icon | Member | Description |
|---|---|---|
| TimerFrame(String, TimerData) |
Data class representing a frame within the Spell Timer window
| |
| Combatant |
Caster of the skill
| |
| CompareTo(TimerFrame) | ||
| Equals(TimerFrame) | ||
| ExpireSounded |
If the Expire Sound has already played (Failsafe for code locks)
| |
| GetKey(String, String) | ||
| GetLargestVal(Boolean) |
Gets the largest time left value
| |
| GetMostRecentTime(Boolean) |
Gets the DateTime of the most recently added timer
| |
| GetSmallestVal(Boolean) |
Gets the lowest time left value
| |
| MasterExists |
If a normal timer still exists (normal is a non-dot tick)
| |
| Name |
Name of the spell/skill
| |
| OneOnly |
If to block other timers from starting when a valid one still exists
| |
| RadialDisplay |
If a radial display should be drawn in the frame
| |
| RemoveModOwner(String, DateTime) | ||
| RemoveModTarget(String, DateTime) | ||
| RestrictToMe |
If only to take notice of actions from or to you
| |
| SpellTimers |
List of timer instances within this frame
| |
| StartSoundData |
Sound data when a normal timer starts
| |
| TimerData |
Original data source
| |
| TimerVals |
Sorted list of the time left on each timer
| |
| TopModAmount |
The AA mod value on the most current normal timer
| |
| ToString()()()() | (Overrides Object.ToString()()()().) | |
| WarningSoundData |
Sound data for when a normal timer reaches the WarningValue
| |
| WarningSounded |
If the Warning Sound has already played (Failsafe for code locks)
| |
| WarningValue |
When the timer should be in a warning state
|
| Object | |
| TimerFrame | |